let me know your idea in comments, Kind regards, Shirbeigi
Please take a look at the model on Sketchfab
I made a base mesh by spline modifier in 3Dsmax. As I wanted to model the fabric in Marvellous Designer, I give it enough piligons.
I added the steel frame mesh as an Avatar in MD. the garments were created as shown.
At this level, after retopology of the garments in 3dsmax, I added the chair as Avatar in MD for simulating the cloth.
Unwrapping the model is a really important part to get fine results in Substance Painter.
I created the materials with the substance painter. As the model was a high poly model for Arch-viz, baking was an easy step :). I used several layers to get the result
I also use a Knit generator in order to achieve some fast knitting on material